9 posts tagged “design”
Is it possible to be efficient as both a local and global creator? Virtual vocations create an opportunity for international collaboration that is unparalleled -- have we learned to work efficiently together across boundaries?
We've come a long way in a few months! The next major AMO event is happening this Sunday December 16th from 11-2PM at AMO Island in Second Life, a dance party to benefit Great Strides with DJ Nexeus Fatale. Bring out your horses and help us raise money for equine therapy. Every boogie counts.
GIVING CIRCLE
The ONE LAPTOP PER CHILD GIVE XO CHALLENGE ends soon. Do you have someone with small hands who would love the XO laptop's ease and portability? Give one get one, a great opportunity to share goodwill.
At AMO we've seen the potential for empowering young talent to do more with their digital skills. In the last two years our interns have gone on to great work with professional companies and nonprofit organizations...all for scripting or designing items in Second Life! Those who still wonder about the power of the virtual world for education should visit Holy Meatballs, New Media Consortium and the SLEDucators who are teaching and taking on exciting new research endeavors in the wild petri dish of the metaverse.
LAND TO LEASE/OWN!
We have mainland for sale along with office/research area plots both land and sky on AMO. Talk to me directly if you are looking for space in the coming weeks. Short term and long term opportunities available.
AMO is all about experimentation. This month we collaborated with the Car Lovers to host The Ridebuilders Challenge on KULA last Friday. I get the privilege of announcing the winners for the sweetest rides in Second Life! We awarded over L$50,000 to the following artists for their extraordinary work
|
RamessesIII Pharoah F1 Color Changing Sculpted |
Ahkenatan Grommet 1938 X-07 |
Natascha Rives NATAMO |
Abacus Mimistrobell AMPro GT 500 |
Ray Monnett 427 Stingray |
Audience Award Winners (L$1000 bonus award)
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Darren Oyen, dtht8er Aaybe Scion XB, Green |
Natascha Rives NATAMO |
Special thanks to the Car Lovers community for making this challenge possible and to Creative Commons for the use of the KULA Amphitheatre for this contest. Congratulations to all of our participants for great design work!
To make a gift for AMO visit our giving circle page at Amoration/International Humanities Center. Your donations support our virtual internship programs along with providing the AMO Island space for groups to develop new works in the metaverse. Thank you for supporting new media bridgebuilding experiments!
Bridgebuilding and Rebuilding
For the last few weeks we have been coordinating with friends at Madre Grande, a monastery and retreat farm near San Diego and the Mexican border town of Tecate. During the Harris fire around Halloween they lost most of their residences, archives and gathering spaces; seven monks are now living in one building together as they work out a long term rebuilding plan in the midst of codes, permits and inspections, cleanup and fire debris removal. One of the monks was an interactive designer for the Cartoon Network, another a financial officer in London; this bright young ecumenical group of leaders has appreciated the support of the AMO community along with your gifts dedicated to this rebuilding effort. We were glad to go to Madre Grande with Burners without Borders last week and we will blog in more detail with photos soon. Thanks to Marta Collier, Brent Heyning and Rob Darman for their wizardry with pipes and electrical tech!
The leaders in AMO never cease to amaze me. Thank you all for getting out there and doing what you love to do most. Come visit us soon in meatspace, metaspace or any space!
In AMO,
In Kenzo
Some of us are creative in more than two dimensions.
For those of you who build vehicles in Second Life, now is your time to shine.
On December 7th on the KULA sims the Ridebuilders Challenge will put vehicle designers head to head, wheel to wheel in a virtual vehicle beauty pageant.
What do you love most about cars? The sleek lines, the lights, the interactivity?
Judges will come together to crown reigning Ridebuilders with the winners wheel and a L$25000 prize.
Think you have what it takes to enter?
Submit your vehicle along with a picture of you and your car to Car Market in Second Life. Easy!
Details on BoonyDoon Car Lovers Community
Updates on the Car Lovers group
Ping In Kenzo for details.
Full rules and challenge details are available on the Ridebuilders Wiki.
All vehicles should be submitted by December 1st to the avatar Car Market.
Good luck building!
Teacher, it's always possible to try something new.
Collaborate, explore, experiment, share, play with the possibilities!
Spent five weeks straight on the road, working on OYA and exhibiting and burning her in Black Rock City, along with trips to Boston, Vermont, New York and San Francisco. Here's a sample, more in the Flickr stream.
At various stages in one week I saw a lunar eclipse, immolation X10, a double rainbow with UV spectrum (11 bands!),
truth and my own death. The man was neon, toasted, lifted, headless and neon glowingagain, with only minor burn scarring in the pavilion below. OYA was not harmed....she was the only self-generated lit piece under the man, so when the lights went out as the man burned on Monday she was the only piece left glowing bright in her blacklight vortex.Every day felt like a new adventure, an experiment in potential as we raced out into the desert to find the next great inspiration. This year it wasn't in the art....it was in the people who reminded me that not only am I surrounded by love, i am love. I am AMO.
As our communities grow more tightly woven, it no longer matters what city or country you live in. We all share this love, this one fire with many flames burning brightly. How do you choose to burn?
Tell me how it feels for you to live with lightning in your hands....
If you need first time advice, demo walkthrough tips, help with your media streams, creative direction and design or merely a friend to check in with on a regular basis, please use the Ether line to call In Kenzo direct.
Ether Phone Number: 1-888-MY-ETHER ext. 02044748
We love getting wild calls from all of you! Email is always a great way to connect too, and skype works also.
By picking up music from our Goodstorm mixtape at right or by buying a tshirt from the AMO Goodstorm you are making a gift straight to the AMO Studio team. Thank you!
These shirts are available RL and SL and custom designs with your avatar picture or group name are available starting at $6000L. Imagine having the same shirt for you and your avatar....it's easy and can help us grow our nonprofit work too!
Thanks for sharing your awesome endeavors here; we'll look for you at the AMO Action Dance on Thursday night!
Next Gen Games Story: Clive Barker
Game and interactive design: if there are rules, fuck them!
More coming later today with photos from top game and media production teams, demos and more.
Tell us what you think of changes in the game design world!
Hello from NYC! After yesterday's panel on Second Life, nonprofits and games here at the festival I've taken some time AFK for discussion with game designers and interactive media leaders. Here's the highlights from just one session from Games4Change at New School in NYC: not word for word, but the highlights are here. On the panel:
Diana Rhoten (Cyberinfrastructure @ NSF)
Connie Yowell (Digital Learning @ MacArthur Foundation)
Lucy Bernholz (Blueprint Design)
Alison Knox (Microsoft)
Connie Yowell at MacArthur Foundation:
Much
of what I've learned about games....comes out of the Games4Change
community. I've benefitted extraordinarily from these conversations.
Last October MacArthur
announced a $50million, 5 year digital media initiative: focused on
how to use handhelds, games, social networks and what it means in the
lives of young people today to rethink learning. In games we are
focused on 1) research, 2) learning environments, 3) reshaping
institutions through this visualization. In a concrete way, how do we
solve problems? No one foundation can fund all of this but we think
carefully about how to partner. I hope that we will have a new set of
research techniques and practices to study human behavior in virtual
worlds.
Diana Rhoten at NSF:
High performance
data visualization
virtual organizations
Learning and workforce development: Cyber education program (nomenclature is wrong here...go to website)
$250,000 - $1,000,000 for development on programs at the K-20 level to train students to become cybersaavy, use computational tools, access remote information, science and engineering education. I expanded this solicitation to train AND teach. We have a virtual webcast workshop next month.
Areas for the future: Less about training, but thinking about cyberlearning. Within the foundation funding comes from other directorates, education and research within NSF. Games for informal learning, not so much the explicit educational aspects funded in the past. We are in the pedagogical problem-solving, collaborative learning environment.
How can we build teams that have the technology, infrastructure, content and science in one package? Collaborative funding and how do we make these teams functional and work for you. We want to study more of the ripple effects and we are looking at better methodologies from Ted Castronova. We need METRICS!
Elsa from Microsoft:
Not
the Gates Foundation, from Microsoft corp: we are interested in games
for learning and social change. Microsoft has a citizenship world with
two pillars; we consider ourselves a social venture company. There is
a lot of room with collaboration! Partners in Learning is our
program: $450million in 100 countries, 65 million students reached.
3 areas
- digital literacy for all
- more competitive workforce
- improved quality of life
As you are looking for funders, utilize the web and look at how it helps you to scale quickly.
Issues
How do we know that the quality of the game will be good?
Who will test it?
What are the metrics, what are the evaluation tools?
What is the meaning that students are getting from this space?
Lucy at Blueprint asks the panel: Any notable funding models?
NSF: We often fund universities directly but we've opened it up with some of the work we are putting forward. Getting a lot of inquiries from small research nonprofits, partnering with industry and universities. Collaborative proposals are coming in more frequently now.
Microsoft: The applicants collaborate, but also the funders are collaborating now. Making a priority for our organizations to work together to fund, common metrics; we need to work together to create these standards and agreements.
NSF: MacArthur and NSF and will be recruiting others (HP, Microsoft): LETS HAVE COLLABORATIVE FUNDING INITIATIVES! Private philanthropy, private industries and researchers coming together.
MacArthur: We've engaged with Lucy and Blueprint on how we handle metrics but we haven't shared our metrics policies with other orgs yet. The challenge and joy of this grantmaking is that we rarely partner with industry and forprofits; this work will not go forward without these collaborations. The grant we gave to UWisc was also given to Eric Zimmerman, GameLab and Parsons to get design done quickly -- funding blended ventures gets it done much faster. It's a different kind of expectation around getting the work done. IP and royalty issues will need new models and we will have to figure out how to create these partnerships so that everyone can benefit while game designers have a sustainable revenue moving forward. From a traditional foundation perspective it is no small move for our older organization to make us move: kids make things happen. The raising up of kids voices: TIG and GK, how are kids thinking and what are they doing?
Additional questions about metrics, IP, partnerships yielded good notes on Creative Commons use, creatively thinking about new language, research and opportunities to study within these new environments.